![]() But again – this game is primarily about tactically killing stuff online with your friends, and about creating your own „stories“ with the help of the map editor if you´re into that kind of stuff. We have created the Dustwind universe with influences from all kinds of stuff we really love: Fallout, Matrix, Terminator, Elysium, Mad Max, Screamers, Resistopia, and more. It is just an entirely different gameplay experience and focus.įallout seems to be not the only influence for the backstory STEAM CHARTS An ongoing analysis of Steam's concurrent players. So comparing Dustwind to Wasteland-2 or Fallout-1/2 is like comparing apples to oranges, despite all the influences and stylistic similarities. It doesn´t mean you won´t be able to talk to characters in the singleplayer campaign just for the atmosphere and SOME story, but the game is really much more about tactical fighting against other players (or against an AI in cooperative mode), than it is about exploration, story, etc. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing. Enjoy cool maps created by others, or be a mapper yourself. For example, we also don´t have a Charisma stat at all. Dustwind is meant to be played the way YOU want to play it Stay with the default maps and rules, or create house rules with just a few clicks. They are classic RPGs, and we love them for being what they are.ĭustwind however is much closer to Fallout Tactics played online and in realtime mode, than it is to Fallout-2. While those amazing games doubtlessly have inspired us a lot, they are turnbased RPGs with a lot of story, exploration, dialogue trees, etc. A Tactical RPG with fresh ideas that tries to change the gameplay focus onto Multiplayer, but ultimately doesnt succeed because of lacking player-base and. So is this like Wasteland-2, Fallout-1, Fallout-2, etc.? Should it come to us being able to produce the SP campaign, we are considering adding a tactical pause feature to it (and also a lot of other cool stuff). Since it´s basically almost like creating a whole new game, the funding will have to be way above what we need for „just“ the multiplayer part. While the focus of the game is definitely on multiplayer, a singleplayer campaign is something we also really want to make in case we receive sufficient funds to make it. More information about all of this will follow in a future video update. ![]() Especially since the map editor will enable anyone owning the game to create their own maps – and with them, new ways to play the game. There is no one „true“ way to play Dustwind, and you will find the ones you personally prefer really fast. ![]() You will be able to play relaxed Coop matches with a couple of old friends, play just for fun in larger rooms, or play lightning-fast 1v1 Deathmatches, competitive Clanmatches, etc. Lists every NPC in Classic WoW and lets you link through to them to see their location on the map.How will the game will be primarily played? The dynamic results will show you if we have any locations for that NPC denoted by the number next to the icon.Ĭreated a new NPC Location Listing page (added ot the menu at the top). ![]() The NPC panel has been upgraded to allow some specific filtering, you can now search accross the world for any NPC you desire. We've extended our database to include the location of many more creatures within the world, search for them in the NPC panel, click the one you're looking for to see detailed locations. You can now click on any icon on the map be it Vendor, Quest Marker, Inn Keeper etc, an appropriate help panel will popup showing additional information. Right click anywhere on the map to show everything close by, including any NPCs and gathering nodes.Īdded a filter on the herb / mining tab to only show gathering nodes / veins relevant to your required location. ![]() Latest WoW Classic Map Features SEARCH NEARBY ![]()
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